The Cargo-Versus-Clearance Tradeoff
Chickogronda is built around a direct, readable physical tradeoff on a rolling ferry deck. Every rope-side cargo crate you collect boosts your haul, increments your burden, and cuts your jump velocity by 22 percent.
Light Load vs. Heavy Haul
The shortest mooring gap stays reachable even when carrying a heavy load. The longest gap is reachable only while running light. Every crate on the deck lane is a tactical choice.
One-Gesture Deck Control
Touch hits the playfield directly with no bottom buttons or card stacks. A quick tap hops immediately, or a press-and-hold charges a jump that commits on release. Input is live on the very first frame.
Fair, Reachable Layouts
The simulation continuously reads your current burden and the ferry's heel phase, refusing to spawn an impossible gap beat that exceeds your reachable envelope.
What You See on Deck
The full-bleed playfield fills the landscape screen so your focus remains on the mooring planks, the spray layer, and the tightening hawser. Chrome stays minimal and out of the way:
- Playfield Full-bleed landscape ferry deck with heel gauge, chapter buoy, and pause glyph
- Run Physics 60 fps horizontal runner · 280 px/s pace · 70 to 160 px mooring gaps
- Overlays Instant Pause and Chapter completion overlays right over the active deck lane
- Records Sheet Local best-score list tracking Best Score, Highest Chapter, and Peak Cargo
- Settings Sheet Quick local progress reset and direct support contact information
Everything Stays on Your Device
Chickogronda plays completely offline with no accounts, no sign-ups, and no external trackers. Your best chapter, peak cargo, and high score are saved directly on your device. Questions or feedback? Reach us at [email protected].